Mission System

The Mission System is the process by which players request or are assigned with tasks for their characters to complete. By doing so, they have the opportunity to advance the story. It is one of the most common ways of earning Souls, the other being killing a player character. It is also possible for the character performing the mission to be killed.

Overview
A mission is any task completed by a character to earn a Soul. Missions must be approved by a staff member ahead of time in order for it to count. Upon completing a mission, a player will receive one Soul. Theoretically, any task of appropriate difficulty to a character could be considered a mission, though combat-oriented fights against Non-Player Characters are most common. Missions can also be a way for a character to advance the story, either by personal development or completing a task that would have larger ramifications in the world at large.

Organization Missions
Organizations have several abilities pertaining to missions that Independent players do not have. Organization leaders are able to assign players to missions, as well as approve missions requested by their group members. Members of organizations are also encouraged to fight in teams of up to three characters to handle difficulty. All characters on a mission like this will receive a Soul upon completion.

Two Point Missions
A task available only to those who belong to an organization, Two Point Missions are special missions of increased difficulty. As the name suggests, upon completion, all participating characters will receive two Souls instead of one.

Artifact Quest
An Artifact Quest is a special type of mission a player can choose to participate in. For the cost of five Souls, a character can attempt to complete a mission of exceptional difficulty to obtain an Artifact. There is a high morality rate attached to this kind of mission, as well as failure rate.