Death

Death is, biologically speaking, the cessation of all biological functions in a body necessary to life. Many people have died over the course of history and will most likely continue to do so in the foreseeable future. In Dusk Crusade, it is possible to kill other players' characters in order to earn Souls and advance the story.

Overview
Death is an inevitable part of life for every living organism in existence. There are many causes of death, including aging, disease, suicide, murder, starvation, accidents, and so forth, the most common being heart disease in humans. Upon death, most bodies will begin decomposing, though there are exceptions to this. Killing another person is often considered a crime both legally and morally in human society.

Story
Dusk Crusade's rules state that any character of any race, ability, skill, age, or status may die. The most common form of death on the forum is murder by another player. Killing a character is one of the main ways to obtain Souls, the other being missions. Regardless of how safe a character appears at any given moment, it is certain they will die at some point.

Many races have ways to attempt to negate death through various means. Vampires, for example, live in a state of undeath that ceases their aging and makes dying much harder to accomplish. Lycans have extremely slowed aging to stay in their youth for much longer than a human. Zombies are the reanimated corpses of those who have already died. However, the only truly immortal creature is the phoenix. All other races merely delay the inevitable.

Game
Players often engage in combat during the course of the game. Rules prevent people from leaving a fight after it is started unless a character is dead or near death by the end, or through group consensus. A player should report their death to a staff member after it happens so they can remove the character from any registered groups and move their Character Sheet into the Dead Box. The character who successfully killed another character will receive one Soul.